![]() Creatures that are submerged or wearing armor made of metal have disadvantage on the saving throw, and takes an additional 1d8 damage. A creature takes lightning damage equal to 2d8 + your Wisdom modifier on a failed save, or half as much damage on a successful one (minimum of 1). Each creature within the sphere must make a Constitution saving throw. Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrips.Īt 17th level, immediately after you use a Channel Divinity option or cast a cleric spell of 1st level and higher, a bolt of lightning radiates in a 10-foot sphere centered on you. Creatures that are submerged or wearing armor made of metal have disadvantage on the saving throw, and takes an additional 1d8 damage.Īt 6th level, when a creature fails on a saving throw against your cleric feature or cleric spell of 1st level and higher that deals lightning damage, it cannot take a reaction until the start of its next turn. A creature takes lightning damage equal to 3d8 + your cleric level on a failed save, or half as much damage on a successful one. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Each creature in the line must make a Dexterity saving throw. ![]() Each creature within 5 feet of that point must make a Dexterity saving throw. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. A bolt of lightning flashes down from the cloud to that point. Starting at 2nd level, you can use your Channel Divinity to call forth your deity's might into a bolt of lightning.Īs an action, you can choose a point you can see within 30 feet of you. A creature takes lightning damage equal to half your cleric level + your Wisdom modifier on a failed save, or half as much damage on a successful one (minimum of 1). When a creature touches you, or immediately after a creature hits you with a melee weapon attack while you are enveloped in barrier, it must succeed on a Constitution saving throw. This cantrip is a cleric cantrip for you.Īlso starting at 1st level, when you use a Channel Divinity option or cast a cleric spell of 1st level and higher, you are enveloped in a barrier of lightning until the end of your next turn. Starting at 1st level when you choose this domain, you learn the shocking grasp cantrip. Some caravans and trading companies also use them to guard precious loads. Although the evil alignment may be tended toward, some clerics are hired by towns as wardens against storms and bad weather. These clerics are usually more violent and unpredictable than others and tend toward the evil alignment. ![]() Clerics of deitiens who control the storms and tempests of the world.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |